Where is Muhammad al-Khwarizmi from?
Khwarazm
Muhammad ibn Musa al-Khwarizmi/Place of birth
When and where was Al-Khwarizmi born?
Muḥammad ibn Mūsā al-Khwārizmī
Muhammad ibn Musa al-Khwarizmi/Full name
When did Al-Khwarizmi make a map of the world?
833
Al-Khwārizmī’s third major work is his Kitāb Ṣūrat al-Arḍ (Arabic: كتاب صورة الأرض, “Book of the Description of the Earth”), also known as his Geography, which was finished in 833.
When did Muhammad ibn Musa Khwarizmi died?
850 AD
Muhammad ibn Musa al-Khwarizmi/Date of death
Who is the father of algorithm?
Muhammad ibn Musa al-Khwarizmi
Algorithm/Fathers
The word algorithm itself is derived from the name of the 9th-century mathematician Muḥammad ibn Mūsā al-Khwārizmī, whose nisba (identifying him as from Khwarazm) was Latinized as Algoritmi.
Where was Muhammad ibn Musa al Khwarizmi born?
Early Life: He was born in Persia of that time around 780. Al-Khwarizmi was one of the learned men who worked in the House of Wisdom. Al-Khwarizmi flourished while working as a member of the House of Wisdom in Baghdad under the leadership of Kalif al-Mamun, the son of the Khalif Harun al-Rashid, who was made famous in the Arabian Nights.
Why was Muhammad ibn Musa al Khwarizmi called the grandfather of Computer Science?
Al-Khwarizmi developed the concept of the algorithm in mathematics (which is a reason for his being called the grandfather of computer science by some people). Advertisements. Al-Khwarizmi’s algebra is regarded as the foundation and cornerstone of the sciences.
Who was Muhammad ibn Musa and what did he do?
Muḥammad ibn Mūsā al-Khwārizmī (Persian: محمد بن موسی خوارزمی , romanized: Moḥammad ben Musā Khwārazmi; c. 780 – c. 850), Arabized as al-Khwarizmi and formerly Latinized as Algorithmi, was a Persian polymath who produced vastly influential works in mathematics, astronomy, and geography.
How did Muhammad ibn Musa al Khwarizmi solve the quadratic equation?
Al-Khwārizmī’s method of solving linear and quadratic equations worked by first reducing the equation to one of six standard forms (where b and c are positive integers) squares equal roots (ax 2 = bx) squares equal number (ax 2 = c) roots equal number (bx = c) squares and roots equal number (ax 2 + bx = c)