What is a hex tile map?
Hex tile maps are a good option in the cases where it would be great to get rid of the different sizes of each region. Basically, in a tile map all areas will have the same size. The original shape will be changed to a hexagon and the location will be relatively preserved to each area.
How do you number a hex grid?
The size is the distance from the center to any corner. In the pointy orientation, a hexagon has width w = sqrt(3) * size and height h = 2 * size . The sqrt(3) comes from sin(60°). The horizontal distance between adjacent hexagon centers is w .
What is hex kit?
Hex Kit is a desktop application for building hex maps to be used with table top role playing games. Rather than being bogged down by complicated functions, Hex Kit is built to be intuitive and quick to use with an emphasis on art. Features: Multi Platform: Hex Kit runs native on Windows, Mac, and Linux.
What is hex shape?
In geometry, a hexagon (from Greek ἕξ, hex, meaning “six”, and γωνία, gonía, meaning “corner, angle”) is a six-sided polygon or 6-gon. The total of the internal angles of any simple (non-self-intersecting) hexagon is 720°.
How are hexagonal tilemaps used in Unity game?
In addition to regular Tilemaps A GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info See in Glossary, Unity provides both Hexagonal Point Top and Hexagonal Flat Top Tilemaps.
How many Dynamic Pixels per unit in hex map?
As a finishing touch, increase Dynamic Pixels Per Unit to 10. This will ensure that text objects will use a decent font texture resolution. Canvas for the hex grid coordinates.
Why do you use squares in a hex map?
A basic hex map. Why use hexagons? If you need a grid, it makes sense to just use squares. Squares are indeed simple to draw and position, but they have a downside. Take a look at a single square in the grid. Then look at its neighbors. A square and its neighbors. There are eight neighbors in total.
How to calculate the height of a hex map?
You get this height by splitting the triangle into two right triangles, then you can use the Pythagorean theorem. So for edge length e e, the inner radius is √ e 2 − ( e 2) 2 = √ 3 e 2 4 = e √ 3 2 ≈ 0.886 e e 2 – ( e 2) 2 = 3 e 2 4 = e 3 2 ≈ 0.886 e.